
Note: In the GTA testing, you’ll notice some missing meshes on the jeep. Much of this will also be contained below, though the quality comparison will require you view the video.īefore the video, here’s a table that GamersNexus compiled to for a ShadowPlay & ReLive comparison: AMD ReLive & nVidia ShadowPlay Features In GN’s embedded video, we’ve got side-by-side capture comparisons between the two utilities, the impact on framerate when each is active, and a quick analysis of the compression’s efficacy. It’s taken AMD a while to get back to this point, but ReLive is a fresh recording suite. We previously did this comparison with ShadowPlay versus FRAPS and AMD’s GVR, a solution that ultimately was subsumed by Gaming Evolved.

This is a direct competitor to the ShadowPlay software from nVidia’s GeForce Experience suite, and performs many of the same functions with the same end objective. The tool includes manually toggled capture, broadcast/streaming capture, and retroactive capture.

Today, with the AMD ReLive update to the Crimson-brand drivers, AMD’s implemented its own solution to software capture for gameplay. This move to greener – or ‘redder,’ perhaps – pastures immediately left AMD with a hole in its tools suite, namely a competitor to nVidia’s somewhat prolific ShadowPlay software capture tool. The best that software vendors can do is try to reduce loss as much as possible, but ideally without sacrificing too much video quality or too much compression capability.Ī few months back, AMD finally axed its partnership with Raptr for the cumbersome Gaming Evolved suite. There’s inherent FPS loss when using capture software, GPU-accelerated or otherwise.
